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    <loc>https://onewheelstudio.com/blog/2024/10/7/save-and-load-system</loc>
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      <image:caption>Modified to allow priority registration</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Save and Load Framework - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Save and Load Framework - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2024/4/10/ready-for-steam-next-fest-polishing-a-steam-page</loc>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page</image:title>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Ready for Steam Next Fest? - Polishing a Steam Page - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2024/4/1/splitting-vertices-hard-edges-for-low-poly-procedural-generation</loc>
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    <lastmod>2025-10-27</lastmod>
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      <image:caption>Vertex normals (blue lines) with smooth shading</image:caption>
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      <image:caption>Vertex Normals (Purple Lines) with Hard Edges</image:caption>
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      <image:title>Blog - Splitting Vertices - Hard Edges for Low Poly Procedural Generation - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2023/11/5/minute-5-to-minute-10-keeping-the-game-moving</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>Check out that amazing graphic!</image:caption>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>It looks Nice, but where does the water pump get built?</image:caption>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>Look at all that lake front real estate!</image:caption>
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      <image:title>Blog - Minute 5 to Minute 10 - Completing the Game Loop - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2023/9/13/visual-debugging-with-gizmos</loc>
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    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Make sure the Show gizmos button is toggled on</image:caption>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Visual Debugging with Gizmos - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2023/7/4/easy-mode-unitys-new-input-system</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Easy Mode - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Keyboard inputs</image:caption>
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      <image:title>Blog - Easy Mode - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Mouse button inputs</image:caption>
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      <image:title>Blog - Easy Mode - Unity's New Input System - Make it stand out</image:title>
      <image:caption>REading the mouse positon</image:caption>
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      <image:caption>Reading the Mouse Scroll Wheel</image:caption>
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      <image:title>Blog - Easy Mode - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://onewheelstudio.com/blog/2023/5/1/level-builder-pixels-to-playable-level</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Prefab Info data structure</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>On Validate Function - in the Level Builder class</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Level Builder Inspector -auto Populated colors</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>How to get the pixel index from the For Loops</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Wall prefab with floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/f5f4d7e9-d94c-4e07-94b6-31e9ec4f1718/Corner+Prefab.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Pillar with floor and two half walls.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/2c2169ee-0f2e-462b-bef4-cbf490f20f4a/Dungeon+1.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/6c81a5c5-df74-46e4-bf11-d3a0590d2457/Special+Handling.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/9e161695-cc89-43a1-babb-2e8ba4febb6c/Rotate+Wall+Function.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/10d0c384-6904-4e90-8cf6-6a01deb78f0a/Rotate+Corners.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/9d8b1c2b-5245-4a75-ba5f-7a7d37267212/Is+Wall+or+Corner+Helper+Function.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/8ca5bef9-213d-4d32-8b02-a4c9dad08577/Dungeon+2.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/0eda2c2f-9e9e-4cdf-9e18-86335a7f6791/Light+Prefab.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/756bedd8-b9b8-475e-9c67-00853c4da893/Adding+Second+Pixel+Map.gif</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Second layer to align details with the floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/94fae816-96ca-489a-80ea-c8b1fcca4dc2/Dungeon+Details.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Addition level builder for details</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a6b2d0d4-de9b-48e7-9d12-493815647ad5/Rotate+Lights.png</image:loc>
      <image:title>Blog - Level Builder - From Pixels to Playable Level - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2023/4/11/dyk-input-action-selection-in-the-inspector-new-input-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/3d2cbf70-e6f2-44ad-96aa-bcba84df4b2e/Keycode+Old+Input+System.png</image:loc>
      <image:title>Blog - Input Action in the Inspector - New Input System - Make it stand out</image:title>
      <image:caption>the “old” input system</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/6b4f602b-12fc-4b05-9f35-3fa683b70df8/Building+Menu+GIF.gif</image:loc>
      <image:title>Blog - Input Action in the Inspector - New Input System - Make it stand out</image:title>
      <image:caption>I wanted to add hotkeys to my building menus</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/acb4e071-6b2e-4f60-9333-8c11db74ee9e/Input+ACtion+Inspector.jpg</image:loc>
      <image:title>Blog - Input Action in the Inspector - New Input System - Make it stand out</image:title>
      <image:caption>Useful, but not what I was looking for.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e197b090-4aeb-4251-a6b1-b85d534154a4/Input+Action+Reference+Code.png</image:loc>
      <image:title>Blog - Input Action in the Inspector - New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/3fab438a-ddaa-458c-9374-744f7b0d30a3/Input+Action+Reference+Inspector.jpg</image:loc>
      <image:title>Blog - Input Action in the Inspector - New Input System - Make it stand out</image:title>
      <image:caption>This is what I want!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2023/2/26/tutorial-hell-why-youre-there-and-how-to-get-out</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/12/13/upgrade-system-stats-part-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/72a4c076-a612-4300-bfc5-e01bdcc27bcc/Upgrade+Code.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e8fefd14-3435-428e-9fc9-4f518ff472ee/Stats+Upgrade+Inspector.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/eaf7a7fc-e363-402d-b34f-83758fc1a92b/Stats+Upgrade+Code.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/37396e1e-4c0e-4c0b-8ef9-82b6544cf645/Stats+Collapsed.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/ab26d26e-7419-439f-94da-069e6c4e345a/Unlock+Upgrade+Function.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/6d5e7db1-7e7c-4ab2-bd5e-d05a485d1b21/Get+Stats+Function.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b0e00dc6-f738-480a-8794-a4cdbcc1f11c/Get+Local+Upgrades+Function.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/fcdbf136-16f9-4d48-86a4-72e50c5c721c/Reset+Upgrades+Function.png</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/43c240c7-c2c6-4bf5-a63b-315b8583820f/Upgrade+Event+Invoke.PNG</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>Changes to the Stats class</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/d53faaba-e76d-42b9-af46-e942dd9517e2/Upgrade+Event+Subscibing.PNG</image:loc>
      <image:title>Blog - Upgrade System (Stats Part 2) - Make it stand out</image:title>
      <image:caption>A class subscribing to the new event to process the upgrade</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/11/8/how-i-do-stats</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/519038a3-f489-4081-b2b6-9fc582cda31f/Hex+Game.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>A WIP, but the buildings need stats</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a974a999-469a-49d6-bc60-7fc5a7b724b1/Stats+Inspector.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>My stats. Easy to use. Easy to Create</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/226cfbbf-9830-44b4-8fef-68e4b28a333f/Stats+Code.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/5abf5bac-40c5-453e-b810-d161c7856742/Get+Stats.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a5df61fc-cd85-4617-a88a-a9641578e3b8/Change+Stats.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/49d5d4d3-28e3-4e9b-9adb-83aa90c8e19b/Modified+Get+Stat.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c7c4345e-206f-4eb9-9c30-27275e152715/Stat+Info.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/2d1cab79-6c9d-4a7f-8853-b73aa6e87f48/Populate+Dictionary.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/fbed209a-b453-4d9a-abcd-4f9d01167f0a/Instantiate+Stats.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a1da61a2-cc14-405a-b728-d21e06de2632/Instance+Stats.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/914c06a5-3049-4a80-9209-b7a51912a335/Local+Stats.png</image:loc>
      <image:title>Blog - Stats in Unity - The Way I Do it - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/10/28/state-of-ui-tool-kit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/54dac8ae-dcb9-4df6-ab6a-34c57817b200/TLDR.png</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1e273378-51ba-4d71-81e2-bb536187ea75/UI+Toolkit+vs+UGUI.png</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>Stolen from a Unity Video On UI Toolkit</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/64ee09b9-5736-43b1-a0a5-33f9577324bf/Sceneview+vs+Gameview.png</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>The sceneview (left) vs the GameView (right)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/3e158f7a-76d3-40ab-9704-c752254d06fe/Editor+Performance.jpg</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>UI Builder lag</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/f97d5e68-8d9b-4e38-8c13-604c1e569789/Strings+Fing+Strings.PNG</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>Strings? Really? Why?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/0745f425-9d30-4fbb-a86f-55a076c7a227/Unity+UI+Decision+Chart+%285%29.png</image:loc>
      <image:title>Blog - State of UI in Unity - UI Toolkit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/8/16/chaining-unity-coroutines-knowing-when-a-coroutine-finishes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/6e2f166a-fcd6-47c8-b3da-cad72a289dce/Wrapper+Coroutine.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/443e9c64-d26c-4716-9a64-9fd0a7ecf06d/Coroutine+Chain.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/01429849-3ea1-4656-baf7-5c2e1c09f100/Better+Wrapper.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/13239af9-12e6-4ef5-b82c-e350e4f7bad0/Modified+Chain.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/30e80aba-fe22-4798-8971-cac8365572bb/DoLaunch.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Launching an ICBM from a missile SILO</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e2baa91d-6b8f-4c61-8786-4e5cb45b772c/Coroutine+with+Callback.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Coroutine with callback</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/dcf4074e-791b-4a34-9366-2e996be455e3/Use+Callback.png</image:loc>
      <image:title>Blog - Knowing When A Coroutine Finishes - Make it stand out</image:title>
      <image:caption>Passing in a callback function</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/4/15/input-event-handlers-or-adding-juice-the-easy-way</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/3e619cb0-7c27-499d-abf6-cb389ae04719/Popup+on+Blue+Capsule+-+Small.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/064c1bf8-b331-4954-a7ce-780ff0ff3166/UIPopOnHover.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>This code is placed on objects - to enable popup</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/d83ddafa-1867-4d11-8564-765692fc9ac2/UIPopup.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>This code is placed on the popup window itself</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1206afac-e613-40da-9323-6bd9b62c1984/AddObject.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>This goes on the UI element and needs to have the prefab variable set in the inspector</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/dc2238ce-c3c4-47b2-b3ad-248e0ef626ce/DoubleClick.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/89982608-7071-455b-b171-32b9d0928cc7/Move+Objects.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/9c8fa164-b30d-4485-971e-44ef213a5429/UIDrag.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/9b6ea0d7-3f6b-4931-9d1c-074866177645/Item+Grid.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>There is a Unity package with this prefab in the Github repo (link at the top)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c6c68b85-d9bf-40dc-be8b-48c1e63486aa/Inventory+Slot+Object.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Basic Setup of the Inventory Slot Object</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1cca8d97-0b63-447d-a49f-d6ac9ce1f522/Inventory+Slot.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Inventory Slot Component</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/5534b252-b8ab-4551-80b4-92ad9e1a895e/Inventory+Tile.png</image:loc>
      <image:title>Blog - Unity Input Event Handlers - Or Adding Juice the Easy Way - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/1/27/quitting-a-job-i-love</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/2/3/split-screen-multi-player-with-unitys-new-input-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/11b7d59f-ce46-44a3-9c6a-018c722c39f8/Unity+Split+Screen.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Split Screen in Action</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a9f282be-c951-45d6-b6ae-8a7d28855ae8/Player+Input+Manager.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/f36aee01-be02-4996-80e4-96fa39631728/Player+Input.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/dd5d09aa-68b7-4cc2-a4c0-2291e61c1fae/Player+Prefab.png</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>The structure of my Player PRefab</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/0722ab45-fe3c-4001-a2a7-3852ace69f5e/Controller+Connecting+to+Player+Input.png</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Old code is commented out. New code is directly below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c9a6444f-71d3-44cb-a72e-3a98f8098536/Player+Actions.png</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/eaa1f478-2b4a-4b5e-a065-225fd0dcba83/Player+Manager.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b296b004-c6e6-4e52-9267-ff213a64f353/Player+Manager+Code.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/33afc44a-6ed4-4dfd-8c29-0f02f445cdcd/Toggle+on+Join+Code.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/66c649d2-b756-4ae4-80cf-9e838126ffff/Player+Layers.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e602892a-f4f2-4018-8a70-3f457bd8a1c7/Player+Manager+Code.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Same Add Player Function from above</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/d87de92c-6102-4166-bec7-85c8d40ba8be/Input+Handler.jpg</image:loc>
      <image:title>Blog - Split Screen: New Input System &amp;amp; Cinemachine - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/1/17/object-pooling-20</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/0e6cf572-cd9b-4fa8-a1a4-0538303a19eb/Sample+Object+Pool.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Spawning object with the Object Pool</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a61929c7-beec-4f47-a36b-287084ea9300/Poolable+Object.jpg</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Just Slap on the Pool Object component and you’re good to go.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/3a197456-67b1-45ed-b1b5-e2b1d09dbfda/IPool+Interface.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/2d636392-8514-40b6-8740-d1dce362cfff/IPoolable+Interface.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b60b78e9-c0ff-493c-8af6-3be97e2fb3ca/Object+Pool+Class+Definition.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/199f7f4f-0023-419a-9d0a-b8bc8f4c594a/Object+Pool+Variables.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/74c77593-02b4-472c-b1a7-d0cdceca44cc/Object+Pool+Constructors.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/8f1e94c7-5416-4f20-9458-ae318775bb6a/Spawn+Function.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/a3d4e3aa-790e-46a9-8589-d9f181f32c31/Pull+Function.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/74523e95-79c1-407f-986f-6c4e61f71ad7/Push+Function.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c9ff3572-2c0c-4928-9de4-8dc8a4e2e42e/PoolObject.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/d786ba76-2c85-4412-a0c6-55b012117c3c/Overloads.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e2a6dcd4-b984-4e66-a13d-ff3d81df0303/Object+Pool+with+Actions.png</image:loc>
      <image:title>Blog - (Better) Object Pooling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2021/12/30/my-process-designing-a-new-game</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/cf5cb5c6-7431-45e4-9d60-843b55ca4996/Project+Scroll.gif</image:loc>
      <image:title>Blog - Designing a New Game - My Process - Make it stand out</image:title>
      <image:caption>Some of my projects….</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/f2e97fa7-e398-4023-973c-43db3c346c75/OWS+Steam+Library.png</image:loc>
      <image:title>Blog - Designing a New Game - My Process - Make it stand out</image:title>
      <image:caption>I want another title in this list!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c7e5fdd7-39af-465b-a84a-754440fee1ec/Small+Scene.png</image:loc>
      <image:title>Blog - Designing a New Game - My Process - Make it stand out</image:title>
      <image:caption>Some prototype Art for a possible Hex tile Game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/166df0ef-c96d-4de7-82ae-fa437bfb8943/Planning+for+GG.png</image:loc>
      <image:title>Blog - Designing a New Game - My Process - Make it stand out</image:title>
      <image:caption>Maybe a third of the items on my to do list for Grub Gauntlet</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2022/1/14/strategy-game-camera-unitys-new-input-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/80348115-94e3-4cb4-9131-351094c7da3d/Camera+Rig.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Camera rig Hierarchy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/fc48a837-4560-45d0-b1b8-66ec7b6ae348/Camera+Position.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Camera object transform settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/0a4b1d22-2cc7-4acf-b187-0fa51ecd630d/Input+Action+Asset.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Input Action Asset for the Camera Controller</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1e31f1ff-11ef-41b1-8c14-ff96d7b544eb/Generate+C%23+Class.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/55faa6c0-e76c-46b1-8b54-f891455c7744/Variables.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/8548e652-c417-466d-9167-7f073f86be09/Camera+Settings.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>The camera settings I’m using</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/5e1ee7d9-8f28-4ddb-a96d-48666e5bc2b4/Awake+OnEnable+and+OnDisable.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/23f2ca1a-c2e8-49c7-a88b-dc2643bb6f3a/Get+Forward+and+Right.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Helper functions to get camera relative directions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/5ab0ce24-39dd-4008-9115-e36bfbb05ec0/Update+Velocity.png</image:loc>
      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Kind of yucky. But gets the job done.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Testing the Code so far - Smooth Horizontal Motion</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Rotating the camera should now be a thing!</image:caption>
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    <image:image>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Zooming in action</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Screen edge motion</image:caption>
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      <image:title>Blog - Strategy Game Camera: Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Dragging the world</image:caption>
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  <url>
    <loc>https://onewheelstudio.com/blog/2021/12/15/raycasting-its-mighty-useful</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>The basics Raycast function</image:caption>
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      <image:caption>Defining a ray with start positon and the direction (both Vector3)</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Raycast using a Ray</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Creating a ray from the camera through the center of the screen</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Complete first person shooting example</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Complete code for Toggling objects color</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1df06cb0-ebff-4c3b-8ace-7d1d05ac1660/Flying+Cube+Code.png</image:loc>
      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Don’t do this!!</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Full code for jumping</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/650a1416-d2ac-470a-9f41-18ac1ce5c944/Raycast+Performance+Testing.png</image:loc>
      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>A very non precise or accurate way of measures performance</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1e700527-3073-48bd-82d5-818cd9af71a3/1+Raycast+Performance.png</image:loc>
      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>1 Raycast per Frame</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>1000 Raycasts per Frame</image:caption>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Blog - Raycasting - It's mighty useful - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2021/9/11/cinemachine</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
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      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Cinemachine setup in the a Unity scene</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/ded5bb53-67a2-449d-88e5-05f1b32a5e58/Package+Manager+-+Cinemachine.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Cinemachine in the PAckage Manager</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Cinemachine Brain</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/749fcbf2-2d01-416d-a8aa-6486997f063b/Virtual+Camera+Inspector.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Bare Bones Basic Virtual Camera inspector</image:caption>
    </image:image>
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      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Blend List Camera</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/00cd3674-e7f1-4cb7-8712-ded1f35e652b/Group+Target+Unity+Window.png</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Out of the Box settings with Group Target - Doing its best to keep the 3 cars in the viewport</image:caption>
    </image:image>
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      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>All the common and shared virtual camera settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/50b7669d-7dc8-4cb9-9edb-067b35f2f179/Transposer.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/fcec52d2-40f2-4cbf-875e-f4d1852de26e/Dolly+Track+Top+View.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Dolly track (Green) Path through a Low Poly Urban Scene</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/db384330-9851-45f1-9e3d-8be374390347/Orbital+Transposer.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/506e52b9-1468-4c24-bbb8-e77144785a56/Noise+.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e62c3adf-814c-4655-a613-f258ce737fee/Camera+Offset+Extension.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/e5ad3804-68f3-410d-abea-09ac242451ab/2D+Level+Limits+-+Collider.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Polygon collider setting limits for where the camera can move</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/66f64861-7e79-4c2c-b0c9-c7e7a3681a52/Cinemachine+Post+Processing.jpg</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/25f28394-0559-4885-bf7e-ff4689f9920a/Dolly+Track+Full+Window.png</image:loc>
      <image:title>Blog - Cinemachine. If you’re not. You should. - Make it stand out</image:title>
      <image:caption>A track and Dolly setup in the scene - I just think it looks neat.</image:caption>
    </image:image>
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  <url>
    <loc>https://onewheelstudio.com/blog/2021/7/14/c-extension-methods</loc>
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    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013353671-AK3VYQN6VSZUUDH3SD1W/Vector3+No+Auto+Convert.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Automatic Conversion isn’t built in</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013401328-HFYTIS2HN003XWUE9MT2/Vector+3+Local+Private+Conversion.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Local function to do the conversion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013453182-524RA4GX5F3EI60EZFUX/Vector+3+Static+Helper+Class.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>A static helper class with a static function is better, but not the best</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013813731-XEN14OQJW1WMA99WEM51/Vector+3+Helper+Conversion+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Helper Class Call</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013543485-NA7L4OE6B40D7IH8D4RE/Vector+3+Extension+Method+Conversion.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Extension method!!!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628013888390-RAOHFOJXY1191LRW4441/Vector+3+Extension+Conversion+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Extension Method Call</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014122906-HHBYYFMV1FXWCOGRUTRQ/Swap+Y+Z.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014465012-N9UB8QVKDDC486RSL7SG/Swap+Y+Z+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014167903-VO6QCQJUAME3PRF79QFH/SpriteRenderer+Set+Alpha.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014548361-Q4TW4217T20RM6VUITJM/Sprite+Renderer+Set+Alpha+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014840099-MS8F6TSQEB8BBBOSMIYI/Transform+Reset.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014389355-NHLK6GAILMO85HMZAZUW/Transform+Reset+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014230419-44DCRHU5OKN71A8TYOVS/Graphic+Set+Alpha.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014315685-8MJMICJQ97L06W1SBAGA/Graphic+Set+Alpha+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014257086-01YKTPCYTWV3IEPJIF5U/Generic+Extension+Method.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1628014614488-8GW82C3GA4ZKYPEZGUMO/Generic+Extension+Method+Call.png</image:loc>
      <image:title>Blog - C# Extension Methods - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2021/6/27/changing-action-maps-with-unitys-new-input-system</loc>
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    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
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      <image:title>Blog - Changing Action Maps with Unity's "New" Input System - Make it stand out</image:title>
      <image:caption>Yes, I made a really horrible vehicle controller</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1624837202800-9M10GCYCHDK7WQZBOECS/Input+Manager+Complete+Script.png</image:loc>
      <image:title>Blog - Changing Action Maps with Unity's "New" Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1624837486747-K6PZDQGP1UW2MHL7LYRW/Player+Action+Map.png</image:loc>
      <image:title>Blog - Changing Action Maps with Unity's "New" Input System - Make it stand out</image:title>
      <image:caption>3rd Person “Player” Action Map</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1624837473759-ID87ZAICJFP144SHV6N6/Tractor+Action+Map.png</image:loc>
      <image:title>Blog - Changing Action Maps with Unity's "New" Input System - Make it stand out</image:title>
      <image:caption>Tractor Action Map</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1624837165873-F0W3YIB5Z5BJVVXL7S4X/Tractor+Controller+Class.png</image:loc>
      <image:title>Blog - Changing Action Maps with Unity's "New" Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2021/5/8/unitys-new-input-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622220456866-K44OMRNI4C697Z6NYWWC/Project+Demo+GIF.gif</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Using Unity’s “NEW” Input system to move, jump, rotate the camera, play SFX, shoot and charge up a power Shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622225463428-UNCSPBCKKNV7E1YK44I8/Input+System+Package+Manager.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622225715631-U50P2GJHNP9KU0PPQGZZ/Input+Warning+Trimmed.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224013826-224AQM8SG1TDQLRQC7VA/Input+Action+Asset+Window.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Input Action Asset Window - Including added Actions for Movement and JUmp</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224174686-2B09HLH8BGUK4WNGZWXB/Action+Types.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224283766-4D819GPPRWIQLA59X5MD/Interaction+Types.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Interaction Types</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224338841-FBWQ37EUHQLMFXO712IQ/Processor+Types.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Processor Types</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224460033-PIJBEFCI9ZU1S1B90X6U/Adding+2D+Vector+Composite.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Add 2D vector Composite Binding by right Clicking on the Movement Action</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622224565208-ERE4MVSJ9VI2U9SMCGDB/Adding+Bindings.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Add bindings by search or using the “Listen" functionality</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622225320935-3HZ2830R4VJZ2KQAQ58R/Left+Stick+Binding.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Adding the Left Stick Binding</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622225377751-XO90TF2GCPID01RCUP7U/Jump+Binding.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Adding the Jump Binding</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622223618285-P3NHETDA7ALCB8P1EJ3K/Player+Controller+Simple.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>The “Simplest” Implementation of a the New Input System for Player Controller</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1622225221916-NSV4U86ASHXOBTZIPXHV/Testing+Input+with+Debug.png</image:loc>
      <image:title>Blog - Unity's New Input System - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://onewheelstudio.com/blog/2021/4/29/boltvscsharp</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1620511316046-UNGKJ2ZKG7QQ05KIKNF5/Bolt+vs+C+Sharp.png</image:loc>
      <image:title>Blog - Bolt vs. C# - Thoughts with a dash of rant</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1620511114386-ILXQV0U8OS205QLGL0KC/Bolt2RIP.png</image:loc>
      <image:title>Blog - Bolt vs. C# - Thoughts with a dash of rant</image:title>
    </image:image>
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  <url>
    <loc>https://onewheelstudio.com/blog/2021/2/12/unity-coroutines</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1615348745511-T32NFGIWBYRN9UB5LSGN/Counting.gif</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1615401196784-L8GE6YRKWZ79PJCZUTKD/ChangingValue%2BUpdate.jpg</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
      <image:caption>Update method… Not so awesome</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1615401289583-XTJTXQTHS6OEDD8MR2M6/ChangingValue%2BCoroutine.jpg</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
      <image:caption>Corountines are much Cleaner</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1615402424619-N7XGUJ8W64059VE03QRL/Stop+Coroutine.png</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
      <image:caption>Stop a particular coroutine by reference</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1615402531046-D7UFWUM5TQ70UQGVK0N3/ChangingValue%2BCoroutine.jpg</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
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    <image:image>
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      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
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    <image:image>
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      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
      <image:caption>Instantiate the Board Tiles</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1613708464393-BUJTWJHE0LSOZWLSJ8SW/Object+Float+Down+Code.png</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
      <image:caption>Make those Tiles float down into position</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1613708716496-L845KVX8TJBMVUDOTHOY/Moving+Game+Piece.gif</image:loc>
      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
    </image:image>
    <image:image>
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      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
    </image:image>
    <image:image>
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      <image:title>Blog - Coroutines - Unity &amp;amp; C#</image:title>
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  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2021/1/14/update-wheres-my-lunch</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612038645909-4HRWF9F48MRJSB26VK03/First%2B3D%2BVersion.jpg</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>Early 3d Prototype</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612025704909-2DN2CO1IAU5A4VZN5E93/Game+Jam+Results.png</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>Results out of over 5000 submissions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612029163525-1ES2SSXNKQ9HJGRADQ2S/DawnAtTheLake.PNG</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>I still dream of Making this game</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612029370018-TYDUL5A12RGWJC3KRJ79/Player+Made+Connections.png</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>Player made connections in Orange</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612036828420-B9QD3B7PPAW0A3UJJFC2/To+Do+List+GIF+Scroll.gif</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>My to-Do List with game content towards the bottom</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1612038028081-3CSYGVN0BDWYPG09ZHHN/Level+Planning.jpg</image:loc>
      <image:title>Blog - Where's My Lunch? - January Devlog Update</image:title>
      <image:caption>Analog Level Planning</image:caption>
    </image:image>
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  <url>
    <loc>https://onewheelstudio.com/blog/2020/12/27/c-generics-and-unity</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1609187869917-8GXZB3A0Y2O5ZEFALBXZ/Shape+Class.png</image:loc>
      <image:title>Blog - C# Generics and Unity</image:title>
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    <image:image>
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      <image:title>Blog - C# Generics and Unity</image:title>
      <image:caption>Not much going on here!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - C# Generics and Unity</image:title>
      <image:caption>You can imagine 2 more exactly like this… Just with “Capsule” or “Sphere” instead of “Cube”</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1609191140715-ESQ4NP5QJMRX38IXP1LX/Multiple+Generic+Arguments.png</image:loc>
      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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      <image:title>Blog - C# Generics and Unity</image:title>
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  <url>
    <loc>https://onewheelstudio.com/blog/2020/12/3/steam-workshop-with-unity-and-facepunch-steamworks</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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    <image:image>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
      <image:caption>Displaying Workshop Item info</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1607366989568-436Y234WDL7U3S5V258L/Download+Workshop+Item+.png</image:loc>
      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1607367328260-WD1VEVB9B10MLL0FSDXW/Check+Ownership.png</image:loc>
      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1607367402705-NMPNO7DZ45SNWEP4G5L7/Delete+Workshop+Item.png</image:loc>
      <image:title>Blog - Steam Workshop with Unity and Facepunch Steamworks</image:title>
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  <url>
    <loc>https://onewheelstudio.com/blog/2020/10/31/simple-level-save-and-load-system-unity-editor</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604184529761-BXH1AWJ8KL7MO2V6N6FV/Save%2BLevel%2BObject.jpg</image:loc>
      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604184779277-HK1Y76BRGV3K3MYP5TAB/Level%2BManager%2BCollapsed.jpg</image:loc>
      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
      <image:caption>The save level function from the “level Manager”</image:caption>
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    <image:image>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604186672646-WR9WPKNNFRLXNZM76J74/Load+Current+Level+Function.png</image:loc>
      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604187031597-CNS3MKKE8CAO4LE7C7W3/Load+Level+Function.png</image:loc>
      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
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      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
      <image:caption>Notice the 1 line save functionality!!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1606525096235-6OHVU3186SREDOF98Z9E/Easy+Save+-+Load+Game+Level.png</image:loc>
      <image:title>Blog - Simple Level Save and Load System (Unity Editor)</image:title>
      <image:caption>Could it be easier?</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/10/24/command-pattern-encapsulation-undo-and-redo</loc>
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    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>The Command Interface</image:caption>
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    <image:image>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>The Move Command - Which Implements the Command Interface</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604959134539-6H9B48T9YZOSV66M955B/Turn+Based+Input+Manager.png</image:loc>
      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>turn Based Input Manager</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604959073869-ASI855U0AUT5C60LWCMO/Turn+Based+Character.png</image:loc>
      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>Turn Based Character Controller</image:caption>
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    <image:image>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
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    <image:image>
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    <image:image>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>Command Handler Class</image:caption>
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    <image:image>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>Super Clean!!!</image:caption>
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    <image:image>
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      <image:title>Blog - Command Pattern - Encapsulation, Undo and Redo</image:title>
      <image:caption>Final Input Manager</image:caption>
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  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/10/28/gjts-adding-steamworks-api-and-uploading-to-steam-backend</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
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    <image:image>
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      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
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      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604115820262-U6TTH7WYFJB84BDBU93U/FacePunch.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604115926686-BER5BE5UM64MSSRXRCBG/Steam%2BManager.jpg</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604115976435-4QX90CR6HIZ49QUHKS79/Steam+Overlay+After+Initial+Install.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604116052719-12LVMQFWX3LRXB4EI6FB/Steamworks+Documentation.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
      <image:caption>Documentation! Probably more than you want to read ;)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604116271901-23HP60OBY9UGY9BBVNO4/SW+scripts.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
      <image:caption>The three scripts that need to be edited</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604116466426-SYBVNR4PU1NA5U6CA85E/Branch+Build.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
      <image:caption>The branch build settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604116544956-5C1P6WTTB44HM6U1DLJX/Publish.png</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
      <image:caption>The magic button… “Publish!”</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1604116656343-UIKACK6XX0LSCLCMQYSE/LevelManager.jpg</image:loc>
      <image:title>Blog - GJTS - Adding Steamworks API and Uploading</image:title>
      <image:caption>Load/Save Manager with some Odin Goodness</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/10/9/game-jam-now-what</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603161723836-K36ROGQQRDH9KNYF9L3V/GMTKJame.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603161783743-IIH0ZWR1SUUCFOTW47FW/WML.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603162241025-6K0333WZLON61RJ7FAA9/WML_Steam.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
      <image:caption>We can all dream… right? :)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603162819013-JRF56UZBUIMP5Q9QP9QJ/GMTK_JamResults.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
      <image:caption>Out of 5381 games… Not too bad. Not Amazing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603162510412-0DM29BKWSDVEQ0JRNS24/FacePunch.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603164587279-BNGM8SGRSFN6WNON5JNF/Sandbox.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
      <image:caption>Okay, doesn’t show much… This is the sandbox level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603162639142-GX9ZCT9OZH7I6I5KSDE7/mw3E5Y.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603163680027-T2FWR6KDPLU2FRTHQNJY/Player.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603163926743-WT0SICRGASU0N59AM1E4/SaveManager.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1603164068539-GIDKA7ECM3YYLPDRXOF1/ToDoList.png</image:loc>
      <image:title>Blog - Game Jam... Now What?</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/8/16/strategy-pattern-composition-over-inheritance</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953513335-AJT9VX7EWT9XDJAIEUN8/WeaponBase_Unpattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953531625-7U41JL83VQ3VV4VTK29L/FireDagger_Unpattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953547001-V62JC48FJW4KARISI29D/FireSword_Unpattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953562291-ON64OC3EL6A1ET2X2MH0/FireAxe_Unpattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953601395-S82TLBSNMUFOVYG9CECX/Interface.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599967784725-C9TK8ZG2XP2FBPQBNT5V/WeaponBase_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953675185-2KBBBZAH7YH852J4IZWE/FireDamage.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953689101-ZHA2095CC3TGM9HV39UD/FireDagger_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953746788-LX8ADW3Y9CCT1GBIZSCQ/FireSword_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953716894-6D8LU477RBU0OIESNRE7/FireAxe_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953776234-TT2PCAF9HRTDQD6Y41V4/IceDamage_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953813382-QDAAAXDOVYUUB8GS5QCZ/IceSword_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599953961874-SLEC6XT89P5KKRF2X181/GenericSword_Pattern.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599967761347-2XPNDG9JIXZ7BKBF5RC1/ChangeBehaviors.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1599967701027-XHLHUCV2KEPFKAHWJCFA/MultipleTypes.png</image:loc>
      <image:title>Blog - Strategy Pattern - Composition over Inheritance</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/7/24/observer-pattern-c-events</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595609875794-CD8CVGZOVPZ7DVTEYLPX/Observer+Demo.gif</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Score and Achievement System</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595616031853-IR7Z1FUI1HRIXT0KF164/Delegate+Simple+Implementation.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>A very basic even silly implementation of Delegates</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595616197444-S9I4K3X72NTG4U72PTIS/Delegate+Return+Values.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Examples of return values and input parameters</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595617003368-R2I39EQPSRBG1SHK2EU4/Delegate+Subscribe.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Subscribing and Unsusbscribing of two funtions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595617485725-L1X0662D6ZY5PAI3X0KJ/Static+Delegate+Example.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Example of a static instance of a Delegate</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595617801808-K8SSD1ZOGQ38XMHBR8NB/Static+Event+Example.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Example of a Public Static Event - with an error!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595618270689-J5T6DW44QHKWJMO2MOCF/Static+Events+With+Action.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595621442365-BET4O0MYNZ8F9EMJ52GQ/CritterDisable.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
      <image:caption>Define and Invoke the event</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595623114387-UEGBJ1Z19WMEP2OTHTO0/ScoreDisplay.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1595623219403-ZM5Y4LG6QMHQAWGZQB4I/AchievementDisplay.png</image:loc>
      <image:title>Blog - Observer Pattern - C# Events</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/7/15/object-pooling</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594922921853-0G22MFXML9R0QC148KAT/GamePlay.gif</image:loc>
      <image:title>Blog - Object Pooling</image:title>
      <image:caption>Such a Fancy game! :)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594852190355-FPAYR5EF7R82815R1SNC/Object+Pool+Simple.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594852970374-1EN1YE1QC452QCHEGR73/Simple+Spawner.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594853454064-I69F599OPMKBJ24BVLB8/Critter+Return+Simple.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594854226560-BDQPSD3YY4FNNNT2DGD4/Object+Pool+Advanced.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
      <image:caption>“Advanced” object Pool</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594855054109-UQHWIW619RCS78B9TLLO/Spawner+Advanced.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
      <image:caption>Spawner Class</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1594855271092-98GTZ870EL1TNNNVU3VP/Critter+Return+Advanced.png</image:loc>
      <image:title>Blog - Object Pooling</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/7/3/cheat-codes-with-unity-c-and-bolt</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593800381555-9FRBV6P0E93LDXZ9197J/Large+Dummy+with+Code.jpeg</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
      <image:caption>You can see the code at the top right... If you look closely.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593801251686-UR53EARXCYAVGSB309LX/CheatCode_Class.png</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
      <image:caption>Nothing too fancy here.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593801980308-1VWLVVM1WMKI34LFRJSO/ButtonWithEvents.png</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
      <image:caption>The “On click” portion contains Unity Events.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593801507518-W4AY53ROE2F7PTRL2QFS/CheatCode_Variables.png</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593802154993-BEZ1XVS9PMY44UAPNBC9/CheatCode_Update.png</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
      <image:caption>The backbone of the code - the Update function!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1593803145950-XPH3V6JFU8P168N10L9E/CheckCheat_Function.png</image:loc>
      <image:title>Blog - Cheat Codes with Unity and C#</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2020/6/16/the-state-pattern</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427494125-6ZE6PSNWSNT0A7NHIGEG/Game+Field.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
      <image:caption>Just about ready to go up on steam! ;)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427543431-B4EDYJ1DD72MHRL5J4DX/Update+No+FSM.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
      <image:caption>This actually doesn’t look too bade with the use of functions… but will get out of control in a hurry.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427608825-VJR9OZRSF834O68QYDY0/Update+Simple+FSM.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
      <image:caption>Simple FSM using an ENum and a Switch</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427708638-Y97CZE2DAPQD4YN22QPO/Interface.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427866990-LC7H8VJI3PV42KDRDG0Z/Wander+State.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
      <image:caption>The Wander State with all the functions included</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1592427962960-14YXQBBJIQP7Q25BKYIQ/Update+Fancy+FSM.png</image:loc>
      <image:title>Blog - The State Pattern</image:title>
      <image:caption>The simplified NPC Base Class</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2019/8/12/easy-ui-styles-for-unity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2019/7/3/9th-grade-math-to-the-rescue</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1562193532905-N9QH6VZHOHX5DN5IFMRJ/IMG_E1782.JPG</image:loc>
      <image:title>Blog - 9th Grade Math to the Rescue</image:title>
      <image:caption>Whoa! A real life use of a linear equation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1562193702014-K4E0BM4GCKGOR5DV5A1A/TournamentSelection.gif</image:loc>
      <image:title>Blog - 9th Grade Math to the Rescue</image:title>
      <image:caption>Such beauty!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2019/6/12/introducing-my-next-game-video-devlog</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2019/5/29/programming-challenges</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2019/3/2/something-new-asking-what-can-i-learn</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/11/30/bolt-a-new-tutorials-series</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1543637533133-16VZ864MKFS0RVWINQJN/OWS_YT_Header.PNG</image:loc>
      <image:title>Blog - A Growing Channel and a New Tutorial Series</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1543636782580-E9K664U40DVPY40KKN6D/WatchTime.png</image:loc>
      <image:title>Blog - A Growing Channel and a New Tutorial Series</image:title>
      <image:caption>I leave out the actual very small numbers…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1543639470306-GS7PFKA2HGT0R1DIFDZA/WatchTime_2Years.png</image:loc>
      <image:title>Blog - A Growing Channel and a New Tutorial Series</image:title>
      <image:caption>Two years worth of data. The trend becomes a little more clear.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1543639958273-HSHX67JYEOMWD00V505Z/FlowMacroPreview.png</image:loc>
      <image:title>Blog - A Growing Channel and a New Tutorial Series</image:title>
      <image:caption>Screenshots from the next handful of tutorial videos.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/9/16/procedural-spaceships-the-beginning</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/7/11/implementing-sfx-in-unity</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1531341983565-G1JX93JRBPALUXCFMMP3/SFX+Options.PNG</image:loc>
      <image:title>Blog - Implementing SFX in Unity</image:title>
      <image:caption>SFX options in the Unity Inspector</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1531342197811-XEUK1JOLUO8RXBD12102/SFX+Options+Class.PNG</image:loc>
      <image:title>Blog - Implementing SFX in Unity</image:title>
      <image:caption>SFX options code.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1531342676552-YXNHHRFM171URXU2N627/SFX+Definitions.PNG</image:loc>
      <image:title>Blog - Implementing SFX in Unity</image:title>
      <image:caption>Defining SFX classes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1531342812735-SEZHPN26FJO0M42RJ6YX/SFX+Call.PNG</image:loc>
      <image:title>Blog - Implementing SFX in Unity</image:title>
      <image:caption>Calling the "PlaySFX" function for different actions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1531344964421-R8R693TAEDF86M6ZMIS3/Subscribe.PNG</image:loc>
      <image:title>Blog - Implementing SFX in Unity</image:title>
      <image:caption>Subscribing and Unsubscribing functions</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/5/31/prototyping-something-new</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1527809196312-2Z9148Z4D2IUKNFUC0R6/UniverseGeneration.jpg</image:loc>
      <image:title>Blog - Prototyping Something New</image:title>
      <image:caption>Despite looking like a folded protein structure, it's a bunch of star systems with mapped out connections.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1527809631900-ET92B40P9Y3NDU2YMZ01/EarlyShipBuilding.gif</image:loc>
      <image:title>Blog - Prototyping Something New</image:title>
      <image:caption>Prototype of the ship building function - the camera auto centers over center of mass.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1527810319941-XW7C69B25IKE2LLY1GVZ/EarlyCombat.gif</image:loc>
      <image:title>Blog - Prototyping Something New</image:title>
      <image:caption>I know. I know. It's a masterpiece!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/4/7/when-to-shelve-a-project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1524011376776-VQU9OSIF3GRV8DXWX23G/PineTreeAndFog.PNG</image:loc>
      <image:title>Blog - When to Shelve a Game Project?</image:title>
      <image:caption>Not bad, right?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1524013762473-UDMRQWSZ5M1EDT5JD5IU/Chickens_GIF.gif</image:loc>
      <image:title>Blog - When to Shelve a Game Project?</image:title>
      <image:caption>This has nothing to do with the article. Just felt like I needed a picture... maybe the confusion of the chickens is a metaphor?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1524010770880-YVRU24C04ZHYZ2JUMAAP/Flat+UI+2.png</image:loc>
      <image:title>Blog - When to Shelve a Game Project?</image:title>
      <image:caption>Screenshot - Fracture the Flag</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1524013603125-42EYVXJ67WWSB4SCHP54/ShipBuilding_WIP1.gif</image:loc>
      <image:title>Blog - When to Shelve a Game Project?</image:title>
      <image:caption>A GIF of a very early System Prototype</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1524013471687-L0QURKCA8LPV4C5YBTX9/GTD_Cover.png</image:loc>
      <image:title>Blog - When to Shelve a Game Project?</image:title>
      <image:caption>Hard to take pictures of a game that's about darkness</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2018/2/9/state-of-the-game-episode-3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/12/16/state-of-the-game-episode-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/11/6/the-bump-from-a-viral-post</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/9/30/job-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1509386018883-CSWBRMI8LYTUIHCNGHWR/MarketPlace_WIP_3.png</image:loc>
      <image:title>Blog - NPC Job System</image:title>
      <image:caption>I needed a picture at the BEGINNING... At least it's a place of work?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1509385903971-2QXBCA3YSTM8G8VIVYWG/ActionBaseClass.PNG</image:loc>
      <image:title>Blog - NPC Job System</image:title>
      <image:caption>The base Actions class</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1509385772720-SED7ZUVVW2NXCA9RJLG4/JobMenu_WIP.PNG</image:loc>
      <image:title>Blog - NPC Job System</image:title>
      <image:caption>The ugly current state of the Job Menu</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1509385723215-L38DF96KKB5URJSD2E78/MarketPlace_WIP_5.png</image:loc>
      <image:title>Blog - NPC Job System</image:title>
      <image:caption>A WIP render of market stalls - yes I know the lighting isn't awesome</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/7/29/resource-system</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292095442-DNJ65YGLD54B1WPKS2XV/AbstractChicken.PNG</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>A Chicken taking a stroll around a steam engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292644788-QLJMPFMRIRWOPK839BPS/Capture.PNG</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>One of my many static functions</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292192075-JK0N69HI7V8NLISJJH5M/BasicChopping.gif</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>Chopping down a tree with the CAW system</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292290510-K8PKM35E2AA9GCJSZFWC/BasicMining.gif</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>Mining a cube... Can we all say "Place holder?"</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292359241-CKTQCXJZDGE3BWENQYW8/BasicBuilding.gif</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>Basic building using the Progress bar</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1504292427172-43QXKJFBGLFQRK5ST43L/ChickenCam.gif</image:loc>
      <image:title>Blog - Resources and Resource Systems</image:title>
      <image:caption>Chicken Cam!</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/8/3/state-of-the-game-episode-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/6/18/resources-processing-consumption-and-inventory</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497828266569-2D2PRKJC6SSETYXCKLMN/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>Inventory Pro Editor - Item Editor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497824321207-3LVLHF8Y1RT56UWIUIBE/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>I mentioned a chicken, so why not include a image of my chicken?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497828787283-XYIYU6WA5IOF87W2IUO3/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>A snippet of the some of the custom code - All in all there's several hundred lines in the new classes some is copied other bits are mine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497830888183-9QOTDMS7JELAI4WSQARV/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>I promise it won't be this ugly in a final build</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497828925945-4KS99CWGUZ28WWY1N1TK/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>A snippet of the Custom Trigger</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497829172063-WFVA2POZO24TRKUQVCRW/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>Default Item Types - Plus 3 of My own</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497829760754-V2HD2GT9OE37I6DTC4WD/image-asset.png</image:loc>
      <image:title>Blog - Resources: Processing, Consumption and Inventory</image:title>
      <image:caption>A sample custom USE() function for a tool item type.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/6/11/this-that-and-something-else</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497205066918-D6HN6WE94CFCSNLK31WY/image-asset.gif</image:loc>
      <image:title>Blog - Energy is Everything</image:title>
      <image:caption>A rigged and animated steam engine model. This was also the first animation I'd ever rendered in Blender - GIF made with GIMP.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497205377250-SXK7MJUUAVX3ARYKXHUA/image-asset.png</image:loc>
      <image:title>Blog - Energy is Everything</image:title>
      <image:caption>A view of the rig in Blender.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497307032153-EG0GJ8I2QAS6P2BLUA5G/image-asset.gif</image:loc>
      <image:title>Blog - Energy is Everything</image:title>
      <image:caption>Power Lines - Mostly eye candy at the moment</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1497544660307-NDSIN6KBPCJYQ12WYUBW/image-asset.png</image:loc>
      <image:title>Blog - Energy is Everything</image:title>
      <image:caption>Borrowed Code that when passed an Array of Points with Return a larger but smoother array of points - Don't Remember the Source, Oops.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/4/27/graph-maker-its-not-exciting-but-it-needed-to-be-made</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1493334907838-D27R0HWL7B63XDE1SZEM/image-asset.png</image:loc>
      <image:title>Blog - Graphing Script - It's not exciting, but it needed to be made</image:title>
      <image:caption>Visualization - Basic line (scatter) graph</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1493332241418-ZYWMQQKI7NTCNO186MR6/image-asset.png</image:loc>
      <image:title>Blog - Graphing Script - It's not exciting, but it needed to be made</image:title>
      <image:caption>Just send the data and let the graph do the rest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1493334927113-YA4BHL0NW4R4UX9PW7DN/Screen+Shot+2017-04-27+at+4.01.37+PM.png</image:loc>
      <image:title>Blog - Graphing Script - It's not exciting, but it needed to be made</image:title>
      <image:caption>Bar graph of the same data as at the top of the post</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/4/23/tutorials-low-poly-snow-shader</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/4/23/low-poly-snow-shader</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492982908104-LQM82DJDEQHEEWAF7E8L/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>Seriously. This looks good. This took about 3 clicks...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492983883986-CARXQVXX222AAPV325DT/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>Global Snow with Flat Shaded Snow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492984177745-O67H2QLGL1G7S8YOBQ2S/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>On average I saw a 5-10 ms hit... At max settings it was sometimes 20 ms.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492985063071-QZHDUBL87C1L1ZHP2BDQ/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>The final shader all wired up in shader forge.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492985302938-LKK3N2ZGF4EZFN98C2HA/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>Show Material Options</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492985521535-44J0YLFVYJLWUKZBO7FP/image-asset.png</image:loc>
      <image:title>Blog - Low Poly Snow Shader</image:title>
      <image:caption>Same angle as with Global Snow, but using my custom shader.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/4/8/environmental-simulation-part-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492787562454-T4JKF41AXHERMNEW58BE/image-asset.gif</image:loc>
      <image:title>Blog - Environmental Simulation Part 2</image:title>
      <image:caption>Early Attempts playing around with rising sea level</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492787810960-MXUNN60MR6LBQQYGZUKJ/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 2</image:title>
      <image:caption>Basic climate stats plus ground water heat map</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492787857159-MB6AY1B07EH7N1NXF9I1/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 2</image:title>
      <image:caption>Early Implementation of a PID controller for the ground water</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492787906259-TWWFUPT6EBD5UZHQEJIT/image-asset.gif</image:loc>
      <image:title>Blog - Environmental Simulation Part 2</image:title>
      <image:caption>ground water is stable!!!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1492787969102-11YAQ0OZ0G746GR0GYE3/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 2</image:title>
      <image:caption>I wanted one more picture in the post. So here's some poppies.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/4/1/environmental-simulation</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1491794293807-6IGFRJ3P9V1XX4KD2SWG/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 1</image:title>
      <image:caption>Iteration 737 - Humidity Heat Map</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1491794429076-HBLR8ADOWL3C94W1I7LM/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 1</image:title>
      <image:caption>Test Terrain with Climate Blocks</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1491794642679-TJPO356610Y3I21RC5AF/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 1</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1491794587906-IJ39FTDFWH2P72W1R5BX/image-asset.png</image:loc>
      <image:title>Blog - Environmental Simulation Part 1</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1491795109131-LOG2ZYHVRMAOY5RJVRN3/image-asset.gif</image:loc>
      <image:title>Blog - Environmental Simulation Part 1</image:title>
      <image:caption>An early WEather Prototype</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2017/3/24/building-a-game-loop</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490420889711-HGI8M2FF4B7R3HFHEM65/image-asset.png</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
      <image:caption>Sunflower Farm: Testing visuals for setting up simple farming.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490421048524-GH2P2HWXXYQXRVZFK4ED/image-asset.gif</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
      <image:caption>An ugly but functional inventory UI</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490424783902-ZYFRTJIYGX0LHJ0R2APS/image-asset.gif</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
      <image:caption>Testing of basic digging mechanics.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490424885300-4JRZY0YMWER80JOS0UGT/image-asset.png</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
      <image:caption>This is apparently what I think a carrot should look like... The jury is still out on this one.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490423241828-O8R2TEIKGVEYHN7QG2Q4/WaterCycle.png</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
      <image:caption>Visual Feedback on ground water...</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1490500932235-9J4W2IQUENG6UXS39WVO/GroundWaterEquation.png</image:loc>
      <image:title>Blog - Building a Farming Game Loop and Troubles with Ground Water</image:title>
    </image:image>
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  <url>
    <loc>https://onewheelstudio.com/blog/2017/02/25/the-inevitable-ftf-postmortem</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272489475-D4OQS2PJMLYRHSMEAXFN/ftf_render_03_edited.png</image:loc>
      <image:title>Blog - The Inevitable : FTF PostMortem</image:title>
      <image:caption>Fracture the Flag</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272491655-CZD34G5KMD2QXUEC3K3G/ftf_screenshot_final_01.png</image:loc>
      <image:title>Blog - The Inevitable : FTF PostMortem</image:title>
      <image:caption>Fracture the Flag</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272492152-LDAVMXA9W6OEKP6YV9DW/ftfsteamreviews.png</image:loc>
      <image:title>Blog - The Inevitable : FTF PostMortem</image:title>
      <image:caption>ftfsteamreviews</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272492579-IJPGP2BQLNSTD341WNA1/sales-graph1.png</image:loc>
      <image:title>Blog - The Inevitable : FTF PostMortem</image:title>
      <image:caption>sales-graph</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272492043-UZ0AXM1QKONGCL0E8R3C/procedural_trees_2_title.png</image:loc>
      <image:title>Blog - The Inevitable : FTF PostMortem</image:title>
      <image:caption>Procedural Trees 1</image:caption>
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    <loc>https://onewheelstudio.com/blog/2016/12/07/leaving-early-access</loc>
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    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2016/11/29/low-poly-renders</loc>
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    <lastmod>2025-10-26</lastmod>
  </url>
  <url>
    <loc>https://onewheelstudio.com/blog/2016/11/01/ftf-testing-new-features</loc>
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    <priority>0.5</priority>
    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272488893-UE4HWM1OK6YIO6EG4DTZ/e8213-watchtower_gif.gif</image:loc>
      <image:title>Blog - FTF: Testing New Features</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272488598-3FL9MBGASBXH4RYAQE5T/8bae2-balloon_1.png</image:loc>
      <image:title>Blog - FTF: Testing New Features</image:title>
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    <loc>https://onewheelstudio.com/blog/2016/10/27/watchtowers-predictive-targeting</loc>
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    <lastmod>2025-10-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272488283-SMJWJI3B7JHFM3MWWRQA/a145d-time2bof2bflight.png</image:loc>
      <image:title>Blog - Watchtowers - Predictive Targeting</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272485956-L61MRU60V5AHPV94OEKE/85474-predict2bposition.png</image:loc>
      <image:title>Blog - Watchtowers - Predictive Targeting</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272485978-ZS220LUETTGAWUDY6VPP/366a7-calculate2bangle.png</image:loc>
      <image:title>Blog - Watchtowers - Predictive Targeting</image:title>
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    <loc>https://onewheelstudio.com/blog/2016/10/22/click-to-color</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Click to Color</image:title>
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      <image:title>Blog - Click to Color</image:title>
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    <loc>https://onewheelstudio.com/blog/2016/10/19/unity-object-swapper</loc>
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    <lastmod>2025-10-26</lastmod>
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    <loc>https://onewheelstudio.com/blog/2016/09/18/testing-single-player-combat</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Testing Single Player Combat</image:title>
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    <loc>https://onewheelstudio.com/blog/2016/05/26/release-date-and-first-video-review</loc>
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    <lastmod>2025-10-26</lastmod>
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      <image:title>Blog - Release Date and First Video Review</image:title>
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    <loc>https://onewheelstudio.com/blog/2016/03/27/getting-greenlit-on-steam</loc>
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    <lastmod>2025-10-26</lastmod>
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    <loc>https://onewheelstudio.com/the-unnamed-game</loc>
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    <lastmod>2017-11-27</lastmod>
    <image:image>
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      <image:title>The Unnamed Game</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272492678-0LZE2P5BFN8EPFSRCSI4/forrestatsunset_03.png</image:loc>
      <image:title>The Unnamed Game</image:title>
      <image:caption>forrestatsunset_03</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1489272492678-0LZE2P5BFN8EPFSRCSI4/forrestatsunset_03.png</image:loc>
      <image:title>The Unnamed Game</image:title>
      <image:caption>forrestatsunset_03</image:caption>
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    <loc>https://onewheelstudio.com/press-kit-fracture-the-flag</loc>
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    <lastmod>2025-10-27</lastmod>
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      <image:title>Press Kit : Fracture the Flag</image:title>
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    <image:image>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/bc9bd577-12c5-4873-ba8a-e057e87a1800/Economy+Updated+GIF.gif</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b21a74b6-0e85-46d5-96bc-f02e76334ddb/Defend+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/17ffc31f-ad97-44d4-b68a-723f19ff5bd3/Combat+Updated+GIF.gif</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/662bc034-a68d-4688-8eb3-1138e68e058e/Screenshots+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b1da97ae-2a31-4e35-99ae-ba5767e933b2/DSD+Title+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/7f44b3cd-ff6e-4195-b7e4-4d28a2b1d229/Build+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/278c7a87-9ac0-45c9-8923-0e10f191b8b6/Building+Updated++5+GIF.gif</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/fe851629-139a-4bf6-9b7c-3d8e22b58e7b/Economy+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/bc9bd577-12c5-4873-ba8a-e057e87a1800/Economy+Updated+GIF.gif</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b21a74b6-0e85-46d5-96bc-f02e76334ddb/Defend+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/17ffc31f-ad97-44d4-b68a-723f19ff5bd3/Combat+Updated+GIF.gif</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149761016-UZMSNAKIQK242EGUML6J/Image+7.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149736541-DX9CBX9TP45BJG9NMB40/Image+1.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149743355-I67M7QWV8X0ACOWYK3FT/Image+3.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149744256-WQ9NKXLCRJBA1B91C5LL/Image+4.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1716436806575-XEFJQ1YDPV9ZY6EA7AUF/Up+Close+Factories.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149750193-M0B9THWSOREFMJXT4IV7/Image+5.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149751208-U2DXXNN5DL0XLEL00K05/Image+6.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149761486-6GH52Q41NLT0HRJIZDUM/Image+8.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149814314-ZLZEDXSXTE38HOLUV1UV/Combat+1.png</image:loc>
      <image:title>.</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/b1da97ae-2a31-4e35-99ae-ba5767e933b2/DSD+Title+Dark.png</image:loc>
      <image:title>. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
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      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c5ccc17c-e0da-4898-bbba-ba10fb8bf51d/Image+7.png</image:loc>
      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/c5ccc17c-e0da-4898-bbba-ba10fb8bf51d/Image+7.png</image:loc>
      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1728149984328-O6BFU8QZ7KWG0M995Q53/Image+7.png</image:loc>
      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58c47c61c534a58f938af1a7/1714532687195-Z2Q27PASJT32Q8NZ12PN/Combat+1.png</image:loc>
      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
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      <image:title>Press Kit: Deep Space Directive</image:title>
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      <image:title>Press Kit: Deep Space Directive</image:title>
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    <image:image>
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      <image:title>Press Kit: Deep Space Directive</image:title>
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      <image:title>Press Kit: Deep Space Directive</image:title>
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