Dev Log

Unity3d Jeremy Wolf Unity3d Jeremy Wolf

Unity Object Swapper

A while back I found myself looking at a Unity scene with several hundred trees that each needed to be updated and the connection to the prefab had somehow broken... Rather than spent hours replacing each one I spent almost as much time writing an editor extension to do the same thing.

I'd forgotten about the tool, until a student of mine ended up in a similar position. Which made me revisit the tool a do just a bit of fine tuning.

Screenshot of the editor window

It's a pretty simple script, but handy all the same. If I find the time I might add it to the Unity Asset Store as a free asset. Until then, assuming this looks like useful, you can download it from this link (box). There's no documentation, but it should be pretty self explanatory- the search is case sensitive.

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Fracture The Flag, Steam Jeremy Wolf Fracture The Flag, Steam Jeremy Wolf

Testing Single Player Combat

The next major goal for Fracture the Flag is adding to the single player challenges with the addition of some basic combat oriented levels. The new levels will continue to be time based - how fast can you take out the AI base. It will not be a full blown single player campaign - as a solo dev it’s just not possible to pull that off so I won’t promise what I can’t deliver.

Testing of the new scripts was recently done live on Twitch. The stream was also reposted on YouTube.

 AI bases will have a functional economy to support their attacks on the player’s base. If there’s no ammo then the siege weapons will fall silent. If build points run dry the AI can’t recruit more workers or swordsman…

 The AI will not be capable of adding new building or siege weapons. The AI base is largely static, once a player destroys a building, siege weapon, or flag it’s gone. However, workers and swordsman will be replaced.

 The AI is capable of both offense and defense. Sending groups of swordsman to attack buildings and delivering bombs to the base of flags and other buildings. Defensively swordsman will patrol or stand and guard. Siege weapons will also fire if you get too close.

AI Controlled Bombers

There are lots of little bugs and plenty of balancing to work on. So no promises on a release date. The first release will likely be on the beta channel as many scripts have been adapted to allow the AI which will then need testing to ensure multiplayer didn’t break…

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Fracture The Flag, Steam Jeremy Wolf Fracture The Flag, Steam Jeremy Wolf

Release Date and First Video Review

Fracture the Flag is the first game to be released by One Wheel Studio. The release date has been set and the last minute tweaks and optimizations are being made.

FTF will be available on Steam June 9!

 Fracture the Flag will be priced at 2.99 USD. Prices may vary with your currency.

Also! The first video review has been posted by eNtak. The video shows some of the main features of FTF and plays a little of a single player challenge. Don't just take my word for it. Watch the video...

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