I find myself short these days. Short on patience. Short on time. Short on words. Just short… So here’s a short post and a quick video.
All the same I’ve been finding an hour here and 30 minutes there to slowly make more progress on my game. Yes this is the new game. The next game. If you missed it, you can read all about why I had to shelve my last game. This game is strongly influenced and inspired by the class BBS game Trade Wars 2002. I’ve been coding up a procedurally generated universe, fleshing out an inventory system and scripting the backbone of an economy.
With those pieces working, I sat back and looked at what I had. It’s not bad. It’s rough. But doable. The problem is still that to get something “shippable” or at least in the hands of testers and there’s a lot of content to create. So I had an idea…
What if I could produce a mini-game? What if I could take chunk of the big game, polish it, refine it and publish that? This would cut the immediate project size down significantly, result in quicker feedback from players and give me a second published game. So that’s what I’m doing.
The “game loop” will consist of building a ship, battling an AI ship, earn/collecting a reward and then starting the process over again. It’s simple but seems like it has potential.
I had the basics of a combat system already working so the next big piece was to develop a procedural generation script that could produce the AI ships. And that’s what I’ve been working on the last few weeks. I put together a short video showing the work.
Hope you enjoy and I’d love to hear your thoughts. You can play with the ship generator here - it’s an html build nothing to download just run it in your browser.