Dev Log

Dev Log, Unity3d Jeremy Wolf Dev Log, Unity3d Jeremy Wolf

Programming Challenges

Without doubt and maybe not for the better my focus has shifted from working on my game every night to trying to edit a video. Work on the game continues just slower than before… My fledgling YouTube channel continues to grow albeit at a limited pace. I’ve seemly snatched the “Bolt” niche on YouTube for the time being, but that’s a limited population and is likely to stay that way.

It’s time for something new.

With one part “hey this is cool” and one part “maybe this will expand my audience” I’ve launched Programming Challenges that can be completed in any programming environment or language used in Unity. This is something that I did with my students this year to help get over the significant learning curve of Bolt - and by most accounts it really helped. So why not bring it to a larger audience? If nothing else maybe it’ll help me refine my the challenges for my students.

The goal is to give short programming challenges that can be done in an evening or certainly without a huge time commitment over a weekend. The target audience is beginner to intermediate programmers and likely folks who are picking up Unity as a hobby and want to learn more.

But isn’t that what game jams are for?

For sure! But a lot of us can’t devote huge hours to a game jam on any sort of regular basis. And for those at the beginning of their game development journey creating an entire game (even in a month) can be intimidating.

Now I’m quite sure that there will never be the “perfect” challenge. Some will find a challenge far too hard or so easy that it’s not worth the time to fire up Unity. All the same this seems like a niche that is unfilled on the greater interwebs and continues the larger goal of giving back to the community that I learned from.

With that said, this last weekend, I launched the first challenge. The challenge is to create a dynamic grid of objects. It’s not a game and its not intended to be, but the programming used to “solve” this challenge is something that could easily be used in a game.

I’d love to hear feedback on the idea or this particular challenge. If you’ve got a suggestion for a challenge I want to hear that too.

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Jeremy Wolf Jeremy Wolf

Something New - Asking "What Can I Learn?"

I’ve continued to make progress on my game, but admittedly my YouTube channel is taking up a significant chunk of my time. The channel continues to be a fun and rewarding, but the growth has slowed. I’m not sure why…

Did I do something wrong? Did I change something? Did YT’s algorithm just decide to spread the love to other channels? Or maybe I’ve captured the Bolt niche and it just isn’t that big?

It’s probably a little of all of that.

So I decided to try something new. Something that I’ve had in the back of my head for a good long chunk of time. That being trying my hand at game analysis. Not game reviews. Not creating “Let’s Play” videos. Much more of asking the question, “What can I learn from a particular game?”

For my first attempt, I choose the game Equilinox. A game I found the thanks to YouTube suggesting one of the devlogs. It’s a “small” and “simple” game - and I mean that in a good way. So enough typing, here’s my video…

Did you make it past the video? I’d love to hear feedback and thoughts!

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A Growing Channel and a New Tutorial Series

Work on my current game project continues, but I’ve also been busy creating a new set of videos and tutorials for the game development class that I teach. This year I made the decision to drop Playmaker, the visual scripting tool I’ve used for the last three years, in favor of Bolt. I’m three months into the class and I’m very glad I made the switch.

If your curious why, I put most of my reasoning into a video that looks at the pros and cons of each platform.

I’ve had great fun learning the new platform and creating videos to support my students. Since Bolt is fairly new its a bit short on tutorials, especially compared to Playmaker.

This shortage of tutorials made it pretty easy to push my way into the scene and start to create my own little niche in the larger YouTube community.

Let’s be clear! My channel is tiny. My channel started as a place to host a game trailer and evolved into an attempt to support my class.

When looking at the analytics it’s pretty clear there’s an inflection point in the traffic stats when I released the first few Bolt videos.

I leave out the actual very small numbers…

I leave out the actual very small numbers…

And again! My channel is tiny. The view count is laughable. I gain fewer subscribers per month than many sites gain in a day or an hour…

But still.

It’s fun to watch. It’s fun to create. And it’s fun to think about how far this trend might go. The question that keeps nagging me is whether the graph is linear? Or could it be curving upwards? Can the channel sustain the recent 25-30% month on month growth? Can the subscriber growth continue at 40% per month? Can I continue to create weekly content that’s engaging?

I’ve seen spikes in the channel stats before, but this time feels a bit different. And this time I’ve started asking a different question.

Two years worth of data. The trend becomes a little more clear.

Two years worth of data. The trend becomes a little more clear.

Could my channel help support my game development?

I don’t mean that next month I quit my job, but if that graph is curving maybe in 2-3 months the channel can cover my Unity subscription? If it continues to curve in 6 months could it pay my monthly internet bill as well? And then…?

And if the graph isn’t curving? If it’s straight as an arrow? Or if starts to curve towards horizontal? What then?

Then I’ve had fun and given back to a community that taught me how to make games.


So… If you’ve made it this far then why not go one link further? Come check out the channel? Maybe hit that subscribe button? And check out some of the videos and the coolness that is Bolt visual scripting…

Screenshots from the next handful of tutorial videos.

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