One Wheel Studio
  • Blog
  • Deep Space Directive Press Kit: Deep Space Directive Grub Gauntlet Press Kit: Grub Gauntlet Fracture the Flag Press Kit : Fracture the Flag Ludum Dare 40 GMTK Game Jam 2020
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  • Store

One Wheel Studio

  • Blog/
  • Games/
    • Deep Space Directive
    • Press Kit: Deep Space Directive
    • Grub Gauntlet
    • Press Kit: Grub Gauntlet
    • Fracture the Flag
    • Press Kit : Fracture the Flag
    • Ludum Dare 40
    • GMTK Game Jam 2020
  • Patreon/
  • OWS Discord/
  • Store/

One Wheel Studio

Just One Guy Making Low Poly Games In His Spare Time

New Page

One Wheel Studio

  • Blog/
  • Games/
    • Deep Space Directive
    • Press Kit: Deep Space Directive
    • Grub Gauntlet
    • Press Kit: Grub Gauntlet
    • Fracture the Flag
    • Press Kit : Fracture the Flag
    • Ludum Dare 40
    • GMTK Game Jam 2020
  • Patreon/
  • OWS Discord/
  • Store/

 

  • Blog/
  • Games/
    • Deep Space Directive
    • Press Kit: Deep Space Directive
    • Grub Gauntlet
    • Press Kit: Grub Gauntlet
    • Fracture the Flag
    • Press Kit : Fracture the Flag
    • Ludum Dare 40
    • GMTK Game Jam 2020
  • Patreon/
  • OWS Discord/
  • Store/

One Wheel Studio

Portfolio and Development Log for One Wheel Studio. 

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Past Posts

  • 2024
    • Apr 10, 2024 Ready for Steam Next Fest? - Polishing a Steam Page
    • Apr 1, 2024 Splitting Vertices - Hard Edges for Low Poly Procedural Generation
  • 2023
    • Nov 18, 2023 Minute 5 to Minute 10 - Completing the Game Loop
    • Sep 13, 2023 Visual Debugging with Gizmos
    • Jul 4, 2023 Easy Mode - Unity's New Input System
    • May 19, 2023 Level Builder - From Pixels to Playable Level
    • Apr 11, 2023 Input Action in the Inspector - New Input System
    • Feb 26, 2023 Tutorial Hell - Why You're There. How to Get Out.
  • 2022
    • Dec 31, 2022 Upgrade System (Stats Part 2)
    • Nov 10, 2022 Stats in Unity - The Way I Do it
    • Nov 5, 2022 State of UI in Unity - UI Toolkit
    • Aug 17, 2022 Knowing When A Coroutine Finishes
    • Apr 23, 2022 Unity Input Event Handlers - Or Adding Juice the Easy Way
    • Mar 15, 2022 *Quitting a Job I Love
    • Feb 8, 2022 Split Screen: New Input System & Cinemachine
    • Jan 24, 2022 (Better) Object Pooling
    • Jan 19, 2022 Designing a New Game - My Process
    • Jan 16, 2022 Strategy Game Camera: Unity's New Input System
  • 2021
    • Dec 16, 2021 Raycasting - It's mighty useful
    • Nov 22, 2021 Cinemachine. If you’re not. You should.
    • Aug 3, 2021 C# Extension Methods
    • Jun 27, 2021 Changing Action Maps with Unity's "New" Input System
    • May 28, 2021 Unity's New Input System
    • May 8, 2021 Bolt vs. C# - Thoughts with a dash of rant
    • Mar 10, 2021 Coroutines - Unity & C#
    • Jan 14, 2021 Where's My Lunch? - January Devlog Update
  • 2020
    • Dec 27, 2020 C# Generics and Unity
    • Dec 7, 2020 Steam Workshop with Unity and Facepunch Steamworks
    • Nov 27, 2020 Simple Level Save and Load System (Unity Editor)
    • Nov 9, 2020 Command Pattern - Encapsulation, Undo and Redo
    • Oct 28, 2020 GJTS - Adding Steamworks API and Uploading
    • Oct 9, 2020 Game Jam... Now What?
    • Aug 16, 2020 Strategy Pattern - Composition over Inheritance
    • Jul 24, 2020 Observer Pattern - C# Events
    • Jul 15, 2020 Object Pooling
    • Jul 3, 2020 Cheat Codes with Unity and C#
    • Jun 16, 2020 The State Pattern
  • 2019
    • Aug 12, 2019 Easy UI Styles for Unity
    • Jul 3, 2019 9th Grade Math to the Rescue
    • Jun 12, 2019 Introducing My Next Game (Video DevLog)
    • May 29, 2019 Programming Challenges
    • Mar 2, 2019 Something New - Asking "What Can I Learn?"
  • 2018
    • Nov 30, 2018 A Growing Channel and a New Tutorial Series
    • Oct 11, 2018 Procedural Spaceship Generator
    • Jul 11, 2018 Implementing SFX in Unity
    • May 31, 2018 Prototyping Something New
    • Apr 17, 2018 When to Shelve a Game Project?
  • 2017
    • Dec 16, 2017 State of the Game - Episode 2
    • Nov 7, 2017 The Bump From A "Viral" Post
    • Oct 30, 2017 NPC Job System
    • Sep 1, 2017 Resources and Resource Systems
    • Aug 3, 2017 State of the Game - Episode 1
    • Jun 20, 2017 Resources: Processing, Consumption and Inventory
    • Jun 15, 2017 Energy is Everything
    • May 16, 2017 Graphing Script - It's not exciting, but it needed to be made
    • May 2, 2017 Tutorials: Low Poly Snow Shader
    • Apr 28, 2017 Low Poly Snow Shader
    • Apr 21, 2017 Environmental Simulation Part 2
    • Apr 11, 2017 Environmental Simulation Part 1
    • Mar 24, 2017 Building a Farming Game Loop and Troubles with Ground Water
    • Feb 25, 2017 The Inevitable : FTF PostMortem
  • 2016
    • Dec 7, 2016 Leaving Early Access
    • Nov 28, 2016 Low Poly Renders
    • Nov 1, 2016 FTF: Testing New Features
    • Oct 27, 2016 Watchtowers - Predictive Targeting
    • Oct 21, 2016 Click to Color
    • Oct 19, 2016 Unity Object Swapper
    • Sep 18, 2016 Testing Single Player Combat
    • May 25, 2016 Release Date and First Video Review
    • Mar 26, 2016 Getting Greenlit on Steam

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